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HOME arrow MANUAL arrow Methods arrow Advanced arrow The Big Win
The Big Win

PeerThink Standard Sheet: Input/Method/Exercise

Based on RealGeM & GemTrEx, with adaptations referring to Blickhäuser & Bargen1

Name of the Input/ Method/Exercise
The Big Win
Time/Duration
30 minutes to 1 ½ hour
Target Group/Criteria for Access
Adolescents from the age of 14 years.
Material
Prepared sheets with questions or as power point version
Learning Outcomes
 
 Knowledge
  • Getting to know the positions of the other pupils
  • To realise that different perspectives can have importance
 Skills
  • To notice different opinion
Competencies
  • To argue
Method Instruction
The “Big Win” is game based on questions. You can prepare the questions like what you want to discuss.
Step-by-Step Description
1. The game consists of sheets of paper with a question on the one side and a number of scores on the other (20, 40, 60, 80 or 100). These sheets are hanging at the wall with the numbers visible. Build teams of equal size, e.g. three teams. After building the groups the facilitator explains the game.
2. One after the other group chooses a category of knowledge, e.g. “racism” with a score, for example “40”. If the person and/or the group can give the right answer, they receive that number of points. Each team has an account. The next player of the next group takes over and so on.
3. Some examples for categories of knowledge are:
a) Boys (girls or Gender), b) racism, c) Violence, d) Education. When picking the topics, you should consider what the group is concerned with.
4. Some examples for questions under the category “violence”:
a) What is the difference between aggression and violence? (20 points)
b) What is the most violent institution? (40 points)
c) Joker (60 points)
d) Is name-calling violence? (80 points)
e) You hear a racist joke from a student of another school Class. What do you do? (100 points)
 
boys
a) What do you think about the statement: Boys do not play with dolls? Have a short discussion in your group and give a statement.
b) The man is the head of the family – what do you think about that? (40 points)
c) What are boys most afraid of? (60 points)
d) Do you want to be like your father when you are an adult? (80 points)
f) Your friend is lovesick. Please show in a little role game how you would make him feel better. (100 points)

The questions are not very much directed on hard facts, but more on the attitude or consciousness. The intention is to have little discussions about the attitudes/answers. Make clear that it is often difficult to decide what is the real right or wrong answer. 
Variations
Do it by power point versions:
http://www.neue-wege-fuer-jungs.de/neue_wege_fuer_jungs/onlinespiel_mannopoli
Frame Conditions
(Room, Space)
 
Applicability
  • group size
  • recommendation about point of time or process (e.g.“starter”)
  • Framework/Related Methods
Not more than 16 participants

The method can be used as starter to keep in mind what different opinions in the group exist.
 
Possible difficulties
  • group situation
  • point of process
 
Comments and Experiences/Evaluation
The game triggers many questions and possible conflicts.  In the following time of the seminar should be a time space to give some background information on certain themes which triggered conflicts or raised questions.
Source/Author
respect/Bremen and “Neue Wege für Jungs”

NOTE

1 Blickhäuser, Angelika / Bargen, Henning von (Hrsg.) (2006): Mehr Qualität durch Gender Kompetenz. Ein Wegweiser für Training und Beratung im Gender Mainstreaming. Königstein/Taunus.
 

 
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